This is interesting for me because I'm a creative who operates 40 hours a work, sometimes more, in just such a system: state government. I went to MCAD, graduated with a Bachelor of Fine Arts in Graphic Design and, for about a year now, I've been working with the State of Minnesota as a Designer and Project Manager.
I use my creative talent and design thinking skills to serve the citizens of our state, specifically I work in Child Services (early education and development, after school care for youth, etc). I more than definitely never foresaw this, if you'd ask me back then where I thought I'd end up after school, government was not on that list.
Initially, the slow pace of getting anything done in government was more than a little frustrating. I strongly believe that there is important development to be made in technology and innovation that could save Minnesota millions of dollars, and at the same time better-serve its people.
Innovation, not unlike creativity, is a force. Its needs to be tempered to be scaleable or even to be implemented in the first place. While I could do without the sometimes pointless bureaucracy and politics of government, those forces do temper technology and innovation, and as a system they demand solutions that are proven and not just prototype.
The key for me is finding a equilibrium. If both sides respect one another, like the +/- sides of magnets, the forces won't interfere with one another, instead they complement each other. That balance is imperative for creativity to lead to more than just innovation for innovation's sake. The process that naturally occurs when innovation is tempered by constraints gives birth to the most elegantly simple solutions. Its a beautiful thing.
These are exceedingly imperfect systems, giant at that, and not to mention...old. But innovation is new and often fragile or fraught with unforeseen consequences. Its the classic story of the wise elder and the rebellious up-and-comer. When they temper one another, progress is achieved, and the cycle begins again.