Discover and share stories

of adventure, connection, and change making.

29 people think this is good

Discuss

  1. {{attachment.file.name}}
  1. {{fields.video_link.url}}

Ready to post! You’ve uploaded the maximum number of images.

Your video is ready to post!

Oops! Nice pic, but it’s just not our (file) type. Please try uploading a .jpg or .png image.

Well, this is embarrassing. Something went wrong when posting your comment. Care to try again?

That image is too large. Maximum size is 6MB.

Please enter a valid URL from YouTube or Vimeo.

Embedding has been disabled for this video.

{{c.errors.other}}

Posting comment...

  • Camille Van Neer

    What about the folks who's immediate reaction will be: "'Oh, bugger! Then let's NOT have this app. Another one, likely better, will appear soon anyway. Plus: tomorrow the app's 'so yesterday'"? Are they not substantial enough to take into account when contemplating the strategics of the 'remove-my-app' thing?

  • Daniela

    Well, I had not thought about this as the next big "marketing"ploy. But it is interesting to relate it the this concept of scarcity. Nir Eyal wrote a blog post about the desire that is caused by scarcity. http://www.nirandfar.com/2013/07/psychology-of-scarcity.html
    I do believe that limiting the time it is available, will cause people to WANT it before they are left out of the "crowd". Thank you for sharing, interesting perspective from Flappy Bird.

    • Matthew Manos

      Really really great reference, Daniela! I'm excited to dig into this, thanks for pushing the conversation.

  • Kristin Pedemonti

    He made this move because of a HUGE variety of reasons not the least of which was his Sanity. To use this as a new "marketing" ploy is disingenuous. We are already so fickle and so trained to look for the next best thing, it adds fuel to the fire of never being satisfied. Just my 2 cents. And I need to post disclaimer, although I understand the pull towards playing these games and can appreciate their value; I play None of these games myself. As for Jaclyn's comment about art of non-attachment, I don't believe that is what This is about. this is about making more $. Do I feel like game designers should be paid what they are worth, YES. We ALL deserve to be paid what we're worth. But I think it needs to also be done with integrity. Whew. Off my soap box. Thanks for making me think. HUG! (I learn so much on Good.Is!!!!!!

    • Matthew Manos

      Thank you for sharing your opinion here, Kristin! I'm glad the article is gathering some debate. From my perspective this is something that happened, and that may continue to happen, with intention. Whether that is good or not is that part I am not personally so certain about.

  • Jaclyn Hawtin

    I agree with you, smart move on his part. The art of non-attachment in work and objects of creation would enable more people to make smarter decisions about life.

    • Michael Hubertz

      I do not agree. This is a miserably doodled piece of art. And the 'business model' is plain business as usual. Windows at the office, probably, and iPad/Mac at home... Won't teach you neither qualities of fine art nor marketing. Well, I hope the weed was good, at least.