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7 Lessons Learned from Teaching Students to propose an Idea for Kickstarter

Michael Rosario

The students who selected the Kickstarter game based learning design challenge utilized thoughtful creativity to draft their educational experiences. Students explored almost every genre of gaming including social games, casual games, first person shooters, MMO’s, and other virtual environments. Their subjects ranged from math, personal finance to history. The imagination from the students was very inspiring.

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